Warphammer

House Rules

This page exists for our groups house rules and FAQs, all the funny little quirks we come across and how we resolved them or plan on resolving them. A lot of this is just a repeat of the rulebook or from another FAQ but these are the things that crop up often, so its good to tie them down. Anything written in any of GWs rulebook, army books or FAQ located on their website take precedence over these.

New questions that require answers

Before the questions, the following proposals for daemons:

Blue scribes point cost to be increased to 121.

Q. Do characters in a unit receive the benefit from a warshrine

A. Currently no, unless they get an effect that is defined in the rulebook and the rules for that are followed.

Q. Can Beast Cowers be used on immune to psycology units?

A. Its my belief that it can, but still need an agreement within the group

Resolved

Q. Can a war altar be healed by a prayer of sigmar.

A. No as in the empire book it specifically states what can be healed by the prayer. The war altar is not listed.

Q. Does a mage need line of sight where the spell doesn’t specifically refer to any targeting restrictions?

A. No, any spell that has no LOS restrictions can be cast at anyone within their range requirement even if the mage is in combat. The only spells that cannot be cast are ones into combat (unless stated) or if they are a magic missile (LOS required). What does need clarification is if the mage is in a combat but can still see a unit out of the combat, can he still cast at that unit. (Updated 28 Sep 08)

Q. Can a unit with magic resistence use their free dice to dispel an area effect spell?

A. We are still resolving an answer to this. At the moment the best way to resolve it is to dispel as normal and then add on the MR of any unit that is affected. These additional dice will only stop the spell affecting the MR unit, i.e. spell is cast on a 12. You roll 3 dice and get 11. I magic resistant unit (MR1) is in range. They can then roll another dice and potentially stop the spell from affecting them only from being cast.

BRB page 95 – Magic Resistance (1-3): “The number in the brackets indicates the maximum number of extra dice that may be rolled when trying to dispel each spell that affects the magically resistant model.”

Also, the tomb kings FAQ states that any MR unit/character in the army that has LOS to the casket can use it to stop the caskets effect.

Good reading on this subject here.

Q. Can magic resistance be used for soulfire or miasma of pestilence?

A. No

Q. If a character is killed in close combat, what happens to chariot, more specifically the War Altar. (Added 28 Sep 08)

A. Although the rules specify what happens when the chariot is destroyed, nothing is mnetioned about if the character is killed. I imagine its free to move as it still has crew, but in the case of the war altar it has no other crew, so for the moment it shouldn’t be allowed to move once out of comabt (although can pursue if it breaks something in combat).

The Empire FAQ states that the war altar can charge and fight as normal.

6 Comments

6 responses so far ↓

  • Von Rulesboffin // September 19, 2008 at 3:00 pm | Reply

    Well your right about the warrior priest its pretty clear what he can and can’t do, sounds like someone doesn’t like loosing their big toys!

    The spell section of the rule book doesn’t specify clearly if you do need LOS here is an apropriate paragraph;
    “wizards cannot cast spells at units engaged in close combat, unless the spell only affects the caster himself or the spell’s description specifies otherwise” page 107
    It then makes a comment on magic missiles
    “a magic missile can only be cast at a target if it would be a viable target according to the rules for shooting” page 110
    Unfortunatly this doesn’t cover certain spells that don’t specify they are magic misslies but damage in the same way. However many spells say in their description that LOS is not required such as ‘bears anger, steal soul, gift of life’ so it is fair to assume LOS is required unless otherwise specified. However (again) when it comes to friendly units LOS doesn’t seem to be required unless specified examples of this are ‘portent of far, walking death, unseen lurker’ where nothing is specified, but ‘celestial shield’ specifies you must see the friendly unit.
    Also on this note if an enemy unit is in close combat i think its fair to assume that you only need to see the combat but must be in range of the enemy unit, but i’m unsure on this one and wouldn’t mind your comments back.

    In whitedwarf #340 during the large battle between orcs and empire; in the case of area effect they used normal dispel and when a magic resistant unit discovers it is also effected they may add their resistance to the attempt at that point (which would be after it was cast but during measuring before effects are implemented), of course in the case of an ongoing spell such as ‘gorks warpath’ this will stop the spell, so my suggestion is to target that unit last.

    Keep battling i can’t wait to see what other pickles you get into, debate is good for the game and will hopefully help to sort out the blatant holes in the rules created by the release of every new armies book. Its never stupid to ask questions and is your right to do so, ignorance is no excuse.

    Also what do you think should take presidence, the rule book or an armies book? Just a thought its caused problems for me at tournaments and I’ve never really got an answer.

  • warphammer // September 20, 2008 at 11:34 am | Reply

    Some nice bits there that I didn’t consider. My main gripe is that these things will never really be resolved as GWs policy of house ruling something is all fine and well but at tournaments and playing people you may never have played before, the same things come up again and again.

    There was something else we had in last nights battle, warrior priests casting soulfire. The spell description says cast on the warrior priest himself, but really it is an area effect that affects my magically resistant unit. I’m pretty sure that descriptor is there to stop the warrior priest casting it on other characters in other combats. I’d like to hear your opinion on this.

    As for magic resistence in general, the order I now think it should be done is that you assign your dispel, then measure and then add the MR of things in range. It would stop abuse of the area effect MR. Again, another gripe of mine, things like magic resistance etc have a very small paragraph in the rules which doesn’t really cover much and then other things like musicians in units get half a page!?!

    In my opinion the army book takes precidence over the rulebook and the latest FAQ overules both.

  • Italian Tank Commander // September 24, 2008 at 10:12 am | Reply

    Comment concerning MR … my view (and recently expressed to Des) is that if a unit or model has MR and an area affect spell is cast which would affect them, they can use their MR to dispel its affects against them.

    My scenario :

    Caradryan, joins the Phoenix Guard, he has MR3, my way of thinking on this is that he has like a readybreak aura of resistance to magic around him and thus the unit, this doesn’t just operate against spells that target him or the unit but would come into play when anything magic orientated tries to affect either him or the unit, so if the pestilence spell hits the unit, the MR would then kick in … this is my view

  • warphammer // September 24, 2008 at 2:41 pm | Reply

    The only problem with this is that reading the exact wording of the rules, you would only get your MR if targeted and affected. With an area effect spell you technically aren’t being targeted.

    At the moment I’ve written the house rule to read that if your MR3 unit does get hit by an area effect then they can add 3 dice on and stop the spell from affecting them only. You still need to think long and hard about how many dice you throw at it to protect your other units.

    On some spells like burning head, it works like a cannonball so no one is targeted but everyone is affected, then there are other spells like foot of gork, skaven pestilence spell where you unit could be hit later on in the spell. You unit would then be affected AND targeted, but you’ve well and truly missed the boat with the dispel attempt.

    Sometimes I hate being a rule freak, but my concern is getting into bad habits within our gaming group and paying for it when we play outside our box, i.e. doubles tournament.

  • Alex // December 6, 2008 at 12:36 pm | Reply

    Can a large target cast pavane of slaanesh on an another unit while it is in close combat?

    ( this spell requires line of sight )

    • warphammer // December 8, 2008 at 12:21 pm | Reply

      Unless the spell description has “can be cast into combat” or the slightly more dubious “..no targetting restrictions” then no, I wouldn’t play it that way and I don’t belive others would either.

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