Category Archives: Lizardmen

Slann Base

Although I should have been busy finishing off the daemons for the GW doubles tournament next weekend, I decided to spend a bit of time on my slann priests base.

The base itself is made from 4 x 25mm ruined temple stone resin bases that I’m using throughout the army. Foundations of War have just made a chariot and 50mm ruined temple base but I don’t think they are as good as the smaller ones.  To make the base I used GW’s modular base kit to make a 50mm base and then superglued the 4 smaller resin bases to it.

I then filled the gaps with some filler. After a grey drybrush and slightly inked the stone green and brown with GW’s washes to give an older weathered look to the stones.

Moving on to the actual scenery. The large jungle plant in the background is from some jungle scenery I bought at Salute this year. I also poured some water effect into the gaps between the stones to give the impression of standing water. Some static grass and moss was then glued on.

After having a quick think, I’ve started to paint up a snake to go on the base too to add a bit of colour and tie in with the slann model (lots of snakes and frogs on his palanquin).

dscn0666

Bit of a closer up.

dscn0669

You can see a bit of the water in the next picture, as well as the jungle plant.

dscn0667

A ‘from behind’ shot.

dscn0668

Update and a rant

My blogging holiday is finally over. I have returned!

 

The last two months have been pretty hectic for me. A small deal has been struck with a mate, I get part of his Orc and Goblin army in exchange for painting up his 2000pt chaos army. Work hasn’t progressed as fast as I wanted as he needs it ready for two weeks time when 4 of us (Me, Carlos, Rhinehard and one of the Gavs) goes down to the Bristol Brawl.

 

Regular readers will remember I went to the Brawl last year and didn’t place as high as I could have due to my army not being painted very well (a loss of about 15 tournament points from where it should have been) and a late minute army list change due to none of my slaves being finished (another 15 point loss). This meant I effectively lost most of the points for my two wins.

 

This year though, I’m gunning for best sportsman award. I’m pretty happy I was one point under what was need to win (three others rolled off for the price) considering I didn’t pick up any of the ‘mates’ sportsmanship points that most people can at least hope for.

 

This year I’ve ditched the skaven (who have retired to a large black carry case under my painting table until the new book comes along) and decided to take warriors. Daemons were an option but didn’t want to end up in a high banding and just face other daemons and as the lizard book hadn’t been released when the lists were submitted it was the older book that was to be used. I don’t mind the old book, but the armies that can be created from the new book are more exciting. Anyway, warriors it was.

 

Meanwhile, we’ve had a new lizardmen book which I’m liking the look of. The changes seem to be pointing towards being able to build some quite different lists, along the lines of both dark elves and warriors (to a lesser extent). Lists aside, the person that proof read the book should be put in a sausage maker and fed to wild boar. What the hell is a Magwe priest? Can he take the same items as a Mage priest? Maybe a FAQ will clarify what a Magwe priest is?

 

We’ve also had a new FAQ for both the core rules and the warrior’s book. In my opinion the warriors FAQ was probably the better one we’ve had over the past year but lacking substantially. I understand Games Workshops view of the hobby that it should be for fun, played with a few mates over some beers/pizza/Doritos/whatever and agree with it, but they also need to remember that there are instances where you want to have a more competitive game, or play a pickup game with someone you’ve never met before.

 

Writing a FAQ that contradicts another FAQ or the main rules just isn’t going to help. Sure the witty comments can be funny when reading the document and I don’t have a problem with these at all, but just make sure the rules are consistent. Even a friendly game can be spoilt when your FAQ states Magic Resistance works very much differently to your opponents (Tomb Kings casket of souls MR question is well and truly trumped by later MR Q&A’s). Don’t even get me started on GW’s house rules for tournaments.

 

Anyone wanting to rant and offload their FAQ feelings, feel free to comment below.

 

Next time…..My Bristol Brawl list goes under the spotlight.

 

Back at last…

..but assuming no one noticed I was missing (except you rimhard).

Lots been going on that’ll need a bit more time and some pictures.

To summerise, four of us have decided to go to the Bristol Brawl this year and I’m finishing off my mortals army and have somehow roped myself into painting carls mortals too.

Armyrooster has been shut down!

Lizardmen book has been released, new FAQ for the main rules has been released, twice….., and many other exciting things. I hope to get onto each one of these things soon.

For now though, how horrible is a tzeentch mortal army led by a daemon prince of tzeentch?!?!

New Stegadon picture

Pictures of the new stegadon have started to spread around tha interweb. I’m imagining its plastic by the detail on it.

So here I am, jumping on the bandwagon and putting up the picture. Enjoy.

Fridays game

Another Quick update. We had a fairly enjoyable but slightly frustrating game Friday night. Gav and I took a joint army of Lizards and High Elves against Rich and Carls joint Empire army. Why was the game frustrating, again it falls back to the rules. How badly are some of these rules written?

Anyway they’ll be added to the house rules section to wait for an answer.

Back to the battle we got slightly spanked. We lasted longer than we thought we would, the combination of Teclis and a 2nd Gen slaan mutilating the magic phase (I think we got 4 irresistables on one magic phase) but in the end fell to a combination of overwhelming numbers/war machines/combat characters.

Funniest part of the game: Karl Franz having all his items unmade by Vaul.

Lizardmen of the Dragon Isles

As mentioned in previous posts the dipping of the lizardmen isn’t going full steam ahead, but it is moving fairly quickly. After bringing the skaven out of retirment to go to the GT they have now been packed away ready for temporary retirment until the new book comes out. This leaves me to concentrate on my Daemons and Lizardmen.

I’ve always wanted to move away from the Lustrian homeland and have played with the following ideas recently.

1. Southlands army. Although I never wanted an actual southlands army, with cohorts of skinks etc, I did consider that even though there aren’t as many saurus in the southlands, there are still a fair number of them so potentially my army could be one of the ‘elite’ armies still in the southlands. I also considered how the lizardmen would move around the world, especially over to Albion, where they now have a new temple city being built.

I vaguely remember in Man o War they rode on giant sea creatures, but I can’t imagine a whole fleet of them. How would they transport all those stegadons and carnasaurs? Could they possibly have some sort of teleportation device underneath their temples. Move seemlessly between temple cities maybe?

Copyright Games Workshop. Used withour permission.

2. Lizardmen of the Dragon Isles. The dragon Isles is mentioned in the lizardmen book, the last paragraph on page 72. It says:

“Similarly, the Lizardmen colonies on the Dragon Isles to the east of the Southlands were cut off from their masters many centuries ago, but the degradation of their culture was much more rapid and pronounced.”

“Whether the Slann of Lustria have attempted to establish communications with the lost kin or have simply abandoned them to their fate is unclear, but certainly there has been little or no contact between Lustria and the Dragon Isles for hundreds of years.”

 Two ideas jumped out at me. Either build a lizardmen force attempting to re-occupy parts of the Dragon Isles and/or re-claim lost artifacts OR build a native Lizardmen force, very barbaric and savage. The first could just be a back story to the army but the second would be a big undertaking, one that I’m too far ahead of to undertake. With large parts of my army either built/painted/finished, I’m not sure I could do enough to make this look like a feral cohesive force.

I did look through Google to try and find some information but there isn’t much. Lord Tlaloc of The Pyramid Vault has been down this route before, with a primary force of Skinks who overthrow their masters and become cannibals. He also has some pictures of models he converted which can be found here and one I’ve linkied to below.

Its a great idea, but I think this involves a lot of work, and my army being dipped and based quickly is moving fast away from a beautifully painted and converted army.

3. The final idea is a strike force, led by Oldblood on a carnie that strikes quick to recover lost artifacts. This would involving the army up into a faster army than I currently employ.

4. As the army is painted a terracotta (ish) colour, i could maybe write some fluff about them coming from Kuresh, Ind or somewhere far east.

I really like the idea of the dragon isles, but I think I’ve missed the boat as this army would have a more feral look, so it looks like I’ll have to have them as some kind of reconnaissance force. It may just be they are a stock painted army with a bit of background filler on this blog.

I’ve got some latest progress pictures to put up soon.

A quick monday night painting update

Starting to spend more time sitting and painting than sitting and thinking about painting.

Getting going on the daemons at last. 5 Furies are almost done. I saw an awesome army (have to remember where) that was painted as if in flames with blue contrasts. Really liked it so I’ve tried to incorporate it into my army. I figured the bloodletters would look good ‘molten’, the flamers etc are essentially flames and the horrors are magical flames. So I figured for a flame look.

I think the paintjob is a lot better than I thought it might turn out, but its not quite the look I’m after. They seem a bit ‘orange’.

Going to stick with it though and give them a baal red wash and more yellow highlights hoping the flaming daemon look comes through. I’ll put some pictures up tomorrow.

The nurgle side in contrast will be mostly brown and green (I really want a nurglish looking army) and although I’ll be able to mix and match due to the same bases it will look like two armies. At the moment I have all the models, finished, getting repaired, repainted and undercoated all over my desk so it looks a bit crap. Hoping it pulls together.

Also started repairs on the broken daemons. The herald I dropped has had the banner replaced with a zombie head to look like a wand (the banner snapped just above the pin I had going into the hand). The daemon prince’s sword is having the runes on its sword ‘fired up’, using the same technique as the furies. I’m hoping he’ll be quite proud of this new weapon and will completely forget that I accidently pulled his arm off!

On the lizardmen front I’ve started basing them on their new resin bases. We had a largish battle last week and I realised I am so behind on my lizardmen. Again tomorrow I’ll put up a picture and you’ll see what I mean. It looks a bit haphazard.