Category Archives: O&G

Update and a rant

My blogging holiday is finally over. I have returned!

 

The last two months have been pretty hectic for me. A small deal has been struck with a mate, I get part of his Orc and Goblin army in exchange for painting up his 2000pt chaos army. Work hasn’t progressed as fast as I wanted as he needs it ready for two weeks time when 4 of us (Me, Carlos, Rhinehard and one of the Gavs) goes down to the Bristol Brawl.

 

Regular readers will remember I went to the Brawl last year and didn’t place as high as I could have due to my army not being painted very well (a loss of about 15 tournament points from where it should have been) and a late minute army list change due to none of my slaves being finished (another 15 point loss). This meant I effectively lost most of the points for my two wins.

 

This year though, I’m gunning for best sportsman award. I’m pretty happy I was one point under what was need to win (three others rolled off for the price) considering I didn’t pick up any of the ‘mates’ sportsmanship points that most people can at least hope for.

 

This year I’ve ditched the skaven (who have retired to a large black carry case under my painting table until the new book comes along) and decided to take warriors. Daemons were an option but didn’t want to end up in a high banding and just face other daemons and as the lizard book hadn’t been released when the lists were submitted it was the older book that was to be used. I don’t mind the old book, but the armies that can be created from the new book are more exciting. Anyway, warriors it was.

 

Meanwhile, we’ve had a new lizardmen book which I’m liking the look of. The changes seem to be pointing towards being able to build some quite different lists, along the lines of both dark elves and warriors (to a lesser extent). Lists aside, the person that proof read the book should be put in a sausage maker and fed to wild boar. What the hell is a Magwe priest? Can he take the same items as a Mage priest? Maybe a FAQ will clarify what a Magwe priest is?

 

We’ve also had a new FAQ for both the core rules and the warrior’s book. In my opinion the warriors FAQ was probably the better one we’ve had over the past year but lacking substantially. I understand Games Workshops view of the hobby that it should be for fun, played with a few mates over some beers/pizza/Doritos/whatever and agree with it, but they also need to remember that there are instances where you want to have a more competitive game, or play a pickup game with someone you’ve never met before.

 

Writing a FAQ that contradicts another FAQ or the main rules just isn’t going to help. Sure the witty comments can be funny when reading the document and I don’t have a problem with these at all, but just make sure the rules are consistent. Even a friendly game can be spoilt when your FAQ states Magic Resistance works very much differently to your opponents (Tomb Kings casket of souls MR question is well and truly trumped by later MR Q&A’s). Don’t even get me started on GW’s house rules for tournaments.

 

Anyone wanting to rant and offload their FAQ feelings, feel free to comment below.

 

Next time…..My Bristol Brawl list goes under the spotlight.

 

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GT ’08: Heat 1 Battle Report

Game 1 vs Orcs and Goblins

As soon as I turned up at my first game I knew I’d have problems. Orcs and Goblins. These guys give me grief every time I play them. For every devastating and random thing I can throw at them, they can throw it back.

The army was stunning (and went on to win best of tournament), with converted goblin doom divers being thrown by trolls and some brilliant centrepieces to his units. He even had a warmaster wyvern painted up to replace his normal sized wyvern when positioning him near a table edge or on a hill etc. I have to admit that I was slightly embarrassed to get my Skaven out onto the same table. As we were on table 19 we were right next to the people queuing to register so he had quite a lot of interest. I tried my hardest to block line of sight with my body but I’m pretty sure someone saw my army on the same table as his. That’s enough canvassing for sympathy, on with the battle report.

My line was set up in my almost standard way. Giant rat packs out on the far left to divert flankers and cause mischief. My centre line was deployed quite tight and I left the jezzails out on the right to cover the wyverns advance. His set up was directly opposite me with the wyvern set up behind a hill for waaghhh godliness alongside his wolf riders. Set up against my giant rats were the savage orc boar boys and spider riders. The centre of his army consisted of, if I remember rightly, a block of boyz with choppas, black orcs, 2 doom divers and 2 units of 5 squig hoppers.

The scenario announced for this game would be scenario 3, capturing table quarters. You got 1 point for each of your own quarters and 3 for each of your opponents. Thankfully I got second turn, which would hopefully enable me to get a last minute charge into any remaining quarters. As it turned out I never needed it.

He marched towards me at full pelt with everything but the spider riders. The wyvern moved up behind the hill on my right flank. Both units of squigs had forgotten their ready break that morning and with three dice for movement, one unit managed to move (bounce?) 6 inches, the other 5 inches.

Magic started out well with the shamen miscasting his first spell. Rolling an 11 on his chart the shamen would spend the rest of the game stupid and frenzied. Shooting was more effective and effectively won him the game. His first doom diver targeted the 7 jezzails but managed to deviate well out of range onto a clanrat unit but with a bit of help from his redirection special rule he managed to get them back onto something more worthwhile, my plague censer bearers. Five of them died where they stood. Even more luckily the doom diver that had targeted the plaguemonks managed to deviate straight into the jezzails, killing three straight out and causing them to fail a panic test and run off the board.

Oh dear, the only thing keeping his lord, armed to the teef with god knows what and riding a three ton flying hulk of muscle, out of sight had just left the table. There was no combat so my turn.

I moved my warlock engineer out wide to hit either the wyvern of goblin wolfriders with warplightning. The clanrats (now holding the right flank) turned slightly so even with an overrun to the front or side would take the black orc lord flying all over the place except into another unit. Everybody else moved up a bit and I let rip with magic. Or at least I wanted to. The first warp lightning into the wolf boyz got scrolled, the second took out 4 black orcs and then as I threw down 4 dice to cast plague on the black orcs I rolled a double 1, ended the magic phase and took a strength 4 hit. Very nice. Not quite the devastation I’d hoped for.

Shooting would be more effective I thought. Nope. The warplightning cannon possibly managed to remove one of the boar boyz threatening my rear (I say possibly because I had so much to remember at the time). The ratling guns removed several boyz and several black orcs. I rang the bell with three dice, more out of desperation than having a plan and rolled up D3 wounds on anything with T7. This destroyed one doom diver and took the other down to one wound remaining.

Then it was his turn and the Waaaghhh was called. Oh shit.

For anyone who hasn’t played a good O&G player, the problem with a waaaghh is this. He has a black orc lord on a wyvern right up against a hill and therefore guaranteed at least 1″ of movement. This takes him onto the hill and suddenly he has line of sight to the whole battlefield and can charge who the hell he likes. You can see where this goes can’t you? A flank charge later and my little fury clanrats are wetting their little skaven pants.

I’d like to give you more information on what happened next, but I can sum it up in a few sentences. The lord managed to rip apart the skaven who break panicing everything around them. His pursuit easily catches them and unfortunately he just clips a ratling gun (the one which didn’t run away a second a go). The black orcs spank my skaven (with grey seer and screaming bell) and I roll hideously high to break and then even more hideously low to run away. Four inches isn’t that far when being pursued by black orcs. To finish up this battle report, I have to state that the plague monks put up a damn good fight against the boyz, but really I couldn’t win the battle with them and when they were flank charged by the wolf riders it was easily game over. I didn’t even bother with my turn three (I did ask if he wanted to continue out of coutesy but he declined. I figured I shouldn’t deny him his glory but he agreed that mopping up some of my crap units wasn’t that enjoyable). We counted up the victory points and objectives right there as if it had been the end of turn six (again I suspect that doing this meant he had got the 30 points for a win, but hopefully not enough VPs to encounter the hardcore daemon armies that would also be on 30 points. I have to admit I would have done the same).

So there you go, complete destruction.

Older GW miniatures catalogue

A site that might be of interest to some of you is Zachary.org which has JPEG images of a lot of the older Games Workshop miniatures.

This will also be good to any budding Warhammer generals new to the hobby that aren’t familiar with the older models. You’ll be able to find models that you might be able to use to spice up your army. Also a lot of the older models used to have names, for example the plaguebearers had names like leperflesh etc. It might help give you ideas for naming your characters.

Lizardmen make a rare apperance

Had a fairly large battle at the weekend. My regular wargaming buddies were introducing 2 friends to the game (trying to get them to cross that 40K bridge) and we decided on a 3 vs 3, 1000pts each. As the two new guys were taking High Elves and Empire, I decided to round this out with my lizardmen. Not sure on the exact points, but it went something like this:

Scar-Vet with COTJW, GW, Sotek etc

Skink Priest with Diadem of power and scout

3 x 10 skinks with javelins and scouting

1 stegadon

3 terradons

1 x 10 skinks with blowpipes

2 jungle swarms

Probably the second time I’ve not taken a block of saurus warriors with my lizardmen.

As the new guys were new to the game, I tailored their army lists to include most things they’d need to learn about. The empire player took some shooting, a mortar, some knights, a warrior priest, mage, captain, swordsmen and outriders.

The high elf took sea guard, dragon princes, repeater bolt thrower, mage, swordmasters and hero character.
We ended up facing a night goblin, common goblin and beastmen horde.

Needless to say it was pretty fun, with us having the inital advantage of speed and shooting, and them having the numbers to lose and waaagh magic.

Pulling the fanatics out wasn’t too much of an issue as I used some skinks to pull one out and the stegadon to pull the other. Luckily they pushed the fanatic away from the stegadon and into the knights, until I reminded them that only the stegadon was 8″ away, the knights were 9″ and they had only rolled 8 for its movement. Normally I wouldn’t use the steggie to pull fanatics, but before the game I’d said to everyone that I’d go full on to try and march block, annoy and kill as much of the horde as possible. That way the new guys would have longer in the game to learn all the stuff they needed to know. Thankfully my plan worked out quite well and near the end of the game I only had my general and 1 terradon left, the empire and high elves were left to slog it out with the remaining hordies.

My only regret is we concentrated on killing the central and left flank goblins too much and didn’t give as much thought to the beast herds coming our way.

A memorable moment is having a fanatic 1″ in front of the inner circle knights and him deciding to charge through it. We were all “no no no” but he ignored us and the fanatic got 1 hit, and failed to get past the armour. Pretty funny all us veterans telling him not to and then it working out like he planned.

In the same turn he risked a shot of the mortar close to our troops and it deviated slap bang into our dragon princes, killing the champion outright.

Fun match.

All mounted Orc & Goblin cavalry army

So contradicting everything I just wrote, I’m starting a new army. This is more of a fun hobby army rather than something to game with seriously. You see it doesn’t really bother me who or what I play. I’d be as happy to play someone who tends to ‘forget’ things or play nasty and cheap as someone who turns up with a nicely thought out and modelled army for a relaxing session of dice throwing, joking and merriment.

I tend to base my game play around which type of player I’m against. If it’s the fun guy who enjoys a good game whatever the outcome, I’ll play the same way and let things slide, just to keep the game flowing, but start to get clever and play ‘unfairly’ or power play, I’ll try and match that attitude. In the second type of game, I don’t get much excitement from the actual game play, but love the thought of beating them metaphorically to within an inch of their life.

That may not make sense to some people, but yes, I actually adjust my game play/army list/attitude to match that of my opponents.

So back to the Orc & Goblin army. I currently play a skaven army that wouldn’t fit into either the horde category or SAD category, but can be either if I so choose it to be. My chaos army may be nurgle, in my opinion the most gimped chaos mark, but also the most fun to write about, convert and paint. It’s not too shabby on the board either. My third army is currently lizardmen, again not too magic heavy unless it needs to be, but fair enough. Out of the three, skaven is the most fun to play, blowing up your own troops, firing into combat and rolling that 5th dice on the ratling gun, just to see if you can beat your own kill record, but by their nature, they are quite powerful.

However, not matter what choice I take too a battle, they are still pretty much cookie cutter armies. I want something different, something that may or may not work, but is fun to play, fun to make and fun to chat about. I had a few ideas including chaos warped lizardmen, chaos warped humans, a tzeentch army from araby (dark skinned marauders, chaos lord mounted on sand dragon with turban and Arabian looking sword/armour etc etc), pirates (using empire rules) and an all chariot chaos army. In the end I liked the idea of an all cavalry army and after looking through the various army books, found the Orcs & Goblins the most viable.

I’ve not really worked out a list yet. I’ve bought 3 boxes of spider riders, a goblin chariot and some characters to choose from to sit in the chariot. I’m planning on having some boar boys, squib hoppers and an orc chariot, with the army led by a black orc. I’m toying with the idea of taking bolt throwers, but mounting them on the back of a goblin chariot, or scratch building a mobile platform to suggest the bolt throwers go on the move with the army.
The background is that they are a mounted spearhead of a major waaagh of some kind, but which one I’ve not decided. That would suitably cover the fact there are orcs, black orcs, goblins and forest goblins all in one army. Being a puritan about it would have meant an all goblin army, or all orcs only, but that is a little bit too much of eggs all in one basket for me. For fun I might take azhag the slaughterer or grom for those bigger games we play.

Keeping with the fluff above, each unit, or groups of units would be painted completely differently, to show that they are all from different tribes. It might work, it might not.

Let me know your thoughts.