Category Archives: warhammer

Update and a rant

My blogging holiday is finally over. I have returned!


The last two months have been pretty hectic for me. A small deal has been struck with a mate, I get part of his Orc and Goblin army in exchange for painting up his 2000pt chaos army. Work hasn’t progressed as fast as I wanted as he needs it ready for two weeks time when 4 of us (Me, Carlos, Rhinehard and one of the Gavs) goes down to the Bristol Brawl.


Regular readers will remember I went to the Brawl last year and didn’t place as high as I could have due to my army not being painted very well (a loss of about 15 tournament points from where it should have been) and a late minute army list change due to none of my slaves being finished (another 15 point loss). This meant I effectively lost most of the points for my two wins.


This year though, I’m gunning for best sportsman award. I’m pretty happy I was one point under what was need to win (three others rolled off for the price) considering I didn’t pick up any of the ‘mates’ sportsmanship points that most people can at least hope for.


This year I’ve ditched the skaven (who have retired to a large black carry case under my painting table until the new book comes along) and decided to take warriors. Daemons were an option but didn’t want to end up in a high banding and just face other daemons and as the lizard book hadn’t been released when the lists were submitted it was the older book that was to be used. I don’t mind the old book, but the armies that can be created from the new book are more exciting. Anyway, warriors it was.


Meanwhile, we’ve had a new lizardmen book which I’m liking the look of. The changes seem to be pointing towards being able to build some quite different lists, along the lines of both dark elves and warriors (to a lesser extent). Lists aside, the person that proof read the book should be put in a sausage maker and fed to wild boar. What the hell is a Magwe priest? Can he take the same items as a Mage priest? Maybe a FAQ will clarify what a Magwe priest is?


We’ve also had a new FAQ for both the core rules and the warrior’s book. In my opinion the warriors FAQ was probably the better one we’ve had over the past year but lacking substantially. I understand Games Workshops view of the hobby that it should be for fun, played with a few mates over some beers/pizza/Doritos/whatever and agree with it, but they also need to remember that there are instances where you want to have a more competitive game, or play a pickup game with someone you’ve never met before.


Writing a FAQ that contradicts another FAQ or the main rules just isn’t going to help. Sure the witty comments can be funny when reading the document and I don’t have a problem with these at all, but just make sure the rules are consistent. Even a friendly game can be spoilt when your FAQ states Magic Resistance works very much differently to your opponents (Tomb Kings casket of souls MR question is well and truly trumped by later MR Q&A’s). Don’t even get me started on GW’s house rules for tournaments.


Anyone wanting to rant and offload their FAQ feelings, feel free to comment below.


Next time…..My Bristol Brawl list goes under the spotlight.



Christmas Carnage: Rules Draft

I’m currently working on some rules for a fun christmas game of warhammer which involves lots of killing and fun. I’m probably going to add a back story, some more christmas inspired rules and add a special character or three in, but heres the start of them…

Choose your force up to 2000pts. You are only allowed lords or heros. All upgrades are allowed, i.e. chariots, dragons etc. Special characters are allowed (encouraged?) and any named unit upgrades may be taken for the points cost of a normal trooper plus the cost of the named character. I.e. Karanak may be taken for the cost of a flesh hound (35 points) and the upgrade cost for karanak (+75 points) for a total of 110pts.


No core, special or rare choices can be taken apart from the above exceptions.


Normal turn sequence is removed. Everyone moves/charges/rallies in initiative order, then magic in initiative order, shoots in initiative order then every combat is resolved.


Each person will generate 2 basic power and dispel dice in the magic phase plus those of the characters they have.


You may pick you own spells rather than roll on the chart.


Once in combat, all characters are assumed to be immune to psychology and unbreakable. If you already have those abilities then you’ve just wasted valuable points.


Before the game a centre point will be decided and then dependant on the number of armies, there will be a starting area 16 inches from the middle of the battlefield. Everyone will dice off and the lowest roller will choose their deployment first, followed by the next lowest roller. The more players, the closer the deployment zones.


No terrain on the battlefield except a giant pyramid in the middle (most likely made from whatever DVD cases are in the room).


Every player starts with 5 christmas warp bonus tokens. The tokens can be exchanged at any point in the game for the following ‘gifts’. You can spend as many tokens as you like at any time.


Christmas warp bonus tokens


Smoke and mirrors trick – choose two of your characters, you may immediately swap their position. Roll the misfire dice, on a misfire scatter all your own characters 2D6”, even those in combat.


Summon snowstorm – place the large template anywhere you want and scatter it as normal. Everything under the template (even partially) takes an even share of 3D6 strength D6 hits. If misfire is rolled, the controlling player must remove D3 wounds from their characters with no saves of any kind


Pixy Trick – Inverts the dice roll of a any dice batch i.e. a dice roll for a spell of 1, 5 and 5 would become 5, 1 and 1 (MISCAST!!!). Rolling to wound and you roll three 1’s could be three sixes (nice for characters with killing blow!)


Treacle surprise – Choose one character on the table, they may not move, fly, flee until the end of the turn. Roll the misfire dice, on a misfire the treacle tin has exploded and no body can move in any way for the rest of the turn.


Loaded dice – For each token used, turn a dice over to show a ‘six’


Stupid potion – Everyone on the battlefield must take an immediate stupidity test at –1 ld (your own characters take the test at +1ld)


Using underhanded ‘trick’ combos and overpowered special characters is encouraged.

Warhammer Cleanup

My wife has been hinting for some time that my ‘hobby’ is starting to take over the house and in some ways I see her point. Out entire second bedroom seems to be a storage area and a cupboard in the main bedroom is also a big warhammer storage area. Now I have taken over the dinning room table for painting and modelling.

So I decided to have a clearout. I went to Homebase and bought a cheap shelve unit for the second bedroom. After making this up (and adding extra shelves) I put all my warhammer armies out, one per shelf. This should stop the table upstairs filling up with units and models after having been used in battle. The partially build models still clutter up the table but I’ve got to get more storage for those.

I’ve started moving over my bits box into seperate containers and organising my older paints.

Obviously this, work and painting models has taken up a lot of my time last week so I didn’t have much time to update the blog this week.

Eagle eyed readers will notice that my win/lose ratio with the new mortals has increased significantly in favour of the loses.

We had two large battles over the weekend, and I’m not happy to say that the high elves spanked us twice in a row. Hopefully Carl now knows the weekness of mortals against fast moving, shooting and general ‘avoidance’ armies. Teclis didn’t help matters.

The battles however have given me a better insight on how to build up my mortals. The Chaos lord of Khorne on a juggernaut is awesome. The knights are also awesome, but instead of taking only a champion I’ll be dropping him and taking a standard bearer instead. The two times my knights engaged (against phoenix guard first and then took a chariot in the front and dragon in the rear in the second game) I lost the combat by one. Notable moment of the second game was when Rich’s dragon flanked charged my knights and my unit champ issued a challenge. What hits did get through were saved and I lost no models from that combat (it was only a tironoc chariot after all).

Maybe I’ll be lucky and one of the players will feel inclined to send me some pictures or write up the battle reports.

Weekend update


Six of us are going to the UK Warhammer Fantasy Doubles tournament this coming weekend.

There will be 2 teams of wood elf/high elf, but two of us are going as skaven/skaven. The choice was two fold. Firstly the painting. I took them to the last London conflict and spent an entire night painting up 750pts, then there was a 2000pt tournament which required another late night painting session. This tournament will only require a small amount left that need painting, but being me,  I’ll probably leave it till friday night to finish them.

Secondly skaven are a good army to win with. I love the gaming and meeting new people to play, but being a GW tournament this will traditionally have a fair showing of ‘power gamers’. I’d like to go into this tournament with a shot at top 10, and given the sheer number of troops we can take we should have enough options to cope with the various army combinations.

Here’s a picture of the first of the gutter runners. I’ve mounted them on resin cobblestone bases from TSS scenics. Note that the painted ones are fresh from e-bay and actually better than my own attempts will turn out, but I have an anal requirement to paint all my own figures.

New additions

I’ve currently got a bid on a mint copy of heroquest, one on advanced heroquest and one on man o’ war. Hopefully I’ll win one.

I also won and received an older khorne bloodletter which will be re-painted and added to my army as a herald of khorne.

My friend also came round on thursday and we looked through some of the boxes I’ve been looking after for him. As he needs a bit of cash (to pay me back for the hotel for the doubles tournament) we came to an agrement and I now have the steed of slaanesh (from the mounted lord box) and a greater daemon of tzeentch.

It’ll probably be a few days before I update again, got lots going on at work still and plenty of skaven to paint.

Take care and may your paints never dry out.

Skirmish movement trays

Just to let you know about a good company who make skirmish trays from resin. I managed to fit 10 skinks in one of these babies the other night. Web site here.

I’d link to the actual trays but I’m not getting many good web vibes tonight, I can’t even type google properly.

For the lizardmen I’m going to paint them in the same style but pour the water effect into the tray making it look like the skinks are moving over water. Might even do the obvious commonly done thing of cutting some skinks up so they look like they are actually in the movement trays water. Hmmmm

Edit: I managed to only fit 10 skinks in the tray, rather than the 102 stated. I told you my vibes were off!

Warhammer Grumblewagon

I’m not one to jump on the GW grumblewagon, but I’m slightly annoyed that they don’t do their 25th anniversary t-shirts in small.

Apart from that I’m pretty much grumble free.